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PNPV2

I Can... I Cannot... I Go!

Aims

Activities

Videos

Partnership

Aims

The project proposal aims at introducing and fostering, especially among youths, the entrepreneurial mindsets, with a particular focus on small businesses, cooperatives and social businesses, transferring two project products “I can...I cannot...I go!” and “Young Entrepreneur”.

Through the adaptation, methodological and technological, and the testing of the two “project products”, the partnership will develop a common guidance and training model for the implementation of the entrepreneurial key competences in VET provisions.

Partnership will design a new e-platform hosting the training path “Young Entrepreneur” and the guidance tool “I can...I cannot...I go”. In the new e-platform students will play PNPV serious game, a business game with contextual help and learning resources. The aim of PNPV serious game is the management of a village. 

Entrepreneur” and the guidance tool “I can...I cannot...I go”. In the new e-platform students will play PNPV serious game, a business game with contextual help and learning resources. The aim of PNPV serious game is the management of a village.

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Target

Vocational and technical secondary schools students are one of the target groups, but we will test our model also with adults, in continuous training or with an entrepreneurial idea, through the start-ups desks of the trade associations involved. Training sessions for teachers will be carried out about the training model and the use of the PNPN serious game.